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1 day – man right outside the Pokemon Center.We don’t know for sure yet, but it seems likely that these events will give you additional items to transfer to the full game. Just like with the Pokemon Omega Ruby & Alpha Sapphire demo, there is an incentive to keep playing the Sun & Moon demo – several events happen only a set number of days after you play the demo for the first time. Talk to the woman on the eastern exit of the city (near the Slowpoke), then clear all the rocks with Tauros – Stardust x3.Catch three Pokemon for the first time in the Pokemon-catching challenge on Ten Carat Hill – Nugget.Beat three trainers on Ten Carat Hill, then beat the Ace Trainer near the exit – Star Piece.Clear the “main” part of the story, i.e.Here is a list of tasks and their respective rewards: Note, however, that you need save data from the full version to do this, so you can’t send anything just yet. Just talk to Professor Kukui in the Pokemon Center and select what you want to send. In the demo, there are various tasks you can take on – once you clear them, your reward will be something that you can send to the full version of the game. One of the incentives for playing the Pokemon Sun & Moon demo is the ability to send stuff from the demo to the full version of the game.
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Talk to the man outside the Pokemon Center to recieve 10 Pretty Wings. Update: The first special event is now available if you’ve had the demo for at least a day. There is a small conversation with Lillie, who will be a main character in the full game. At the end of the fight, it reverts to its regular form.Update 2: The second special event is available if you’ve had the demo for at least four days. It lasts throughout the entire battle, making it possible for Ash-Greninja to plow through an enemy lineup. "It becomes able to make giant Water Shurikens on its back, and it can throw them in rapid succession."īattle Bond only activates after you've defeated a Pokémon in battle. "It takes its enemies out in a flash," the Pokémon Company says. Basically, its strong connection with the trainer makes its legs super-powerful, allowing this Greninja to move so quickly it can be "difficult to see." Otherwise, the first part of Pokémon Sun and Moon might be way too easy.īeyond its high level, Ash-Greninja boasts extra strength thanks to its Battle Bond ability. According to Professor Kukui, this Pokémon won't actually listen to you until you beat the first to Grand Trials. Ash-Greninja in Pokémon Sun and Moon: Stats, moves, abilities and more detailsĪsh-Greninja starts at level 36, but you won't be able to use it right away.
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